JellySTEM BottleBoat and Floor Racers
JellySTEM BottleBoat

Students first build and test the boat with the regular rudder. They see how basic steering works and how the boat behaves when turning left, right, or going straight.
Design Your Own Rudder
Students test the BottleBoat with the standard rudder, then use Tinkercad to design and 3D-print their own rudder shapes and compare how each design changes the way the boat turns and moves.
Propeller Duct Experiment
Students 3D-print the jet duct for the propeller from the provided Tinkercad model, install it on the same BottleBoat, and compare how the boat’s speed, steering, and towing ability change compared to the original open-propeller version.
Fins and Bottles Experiment
Students 3D-print fins in different sizes and shapes, combine them with various bottle sizes and bottle shapes, and test the BottleBoat on the water to see how each combination changes speed, stability, and how straight the boat moves.
Archimedes Weight Experiment
Students use Archimedes’ principle to determine the weight of the BottleBoat without a scale, by measuring how much water it displaces and how much extra load it can safely carry.
BottleBoat Race Challenge
Students tune their BottleBoats (rudders, fins, duct, load), then race them over a fixed distance or around simple markers, recording times and comparing which design choices give the best speed, control, and consistency.
We will add new BottleBoat activities over time and welcome ideas from students and teachers,
so the project can grow from real classroom experience.
JellySTEM Floor Racers

JetFlow Drive is a FREE add-on extension where students 3D print a duct and install it around the existing propeller to create a ducted air-drive system.

Floor Riders Add-On
The Floor Riders Add-On lets students replace the bottom deck of the SeaCreatures or JetFlow boat with a wheeled platform to compare propeller-powered motion on water vs. ground.
With the Floor Riders Add-On, students work with a simple remote-controlled motorized platform and experiment with different control strategies, such as steering behavior, speed control, mixing, and responsiveness. This helps them understand how the same software logic can control different mechanical systems and environments.
Micro:Bit Programming
